namespace Table.DataModel
{
    public class TableSceneDogz
    {
        /// <summary>
        ///跟随物Id
        /// </summary>
        public int dogzId;
        /// <summary>
        ///跟随物模型Id
        /// </summary>
        public int modelId;
        /// <summary>
        ///安全半径
        /// </summary>
        public float followRadius;
        /// <summary>
        ///安全区相对主体偏移
        /// </summary>
        public float[] offset;
        /// <summary>
        ///巡逻范围
        /// </summary>
        public float patrolArea;
        /// <summary>
        ///巡逻速度
        /// </summary>
        public float patrolSpeed;
        /// <summary>
        ///星级限制
        /// </summary>
        public int starLimit;
        /// <summary>
        ///待机动作
        /// </summary>
        public string[] standbyAction;
        /// <summary>
        ///空闲间隔
        /// </summary>
        public float interval;
        /// <summary>
        ///巡逻权重
        /// </summary>
        public int patrolweight;
        /// <summary>
        ///待机权重
        /// </summary>
        public int standbyWeight;
        /// <summary>
        ///是否享受人物旋转
        /// </summary>
        public int shareRotation;
    }
}
